About Radnor Wentworth's Theory of Friendship
Who, me?
A reader once asked whether Radnor Wentworth is really me, and I responded that I dont own a suit of armor. (Although, in a sense, I guess maybe I do.) A more serious, although oblique, answer might have mentioned one of the differences Ive noticed between serious and hack fiction. (Of course most people assume that cartoon fiction cant be serious, but thats a rant for another time.) The hack author focuses on the outside world, and constructs a character to meet the needs of the plot. A serious author may do that as well, but is also more likely to be self-absorbed, or at least self-examining, and so construct main characters not so much for plot advancement as to satisfy personal needs. These may include the need to understand ones world better, or, less abstractly, the desire to ameliorate (or at least to explore) personal tensions resulting from one aspect of the authors personality or experiences. The phrase one aspect is key, for even the most complex and subtle fiction is infinitely simpler and clearer than real life. (Thats one reason we like fiction, I think.) The net result is that a well-made fictional character is unlikely to be the author, but may well be one piece of the author, or one tendency within the author simplified and intensified.
I thought the readers question was interesting, even if it was intended to be provocative; and I hope my answer here doesnt sound too evasive or English-teacherish. Its been a long time since I was an English teacher, but I guess some things never leave you completely.
History
Radnor Wentworths Theory of Friendship was originally published in print form in 1990, during my long career as a print creative director. By 2001-2002, after additional years as a Web creative director, I decided to put some of my cartoon stories online. Id become a better illustrator in the intervening years, but I resisted the temptation to redraw most of the story. I did a little redrawing, however: the most important change was to redesign Radnors face in the few panels where he appears without his helmet. Radnor may have his, ah, limitations, but hes not a villain and in the original printed version I had (without realizing it) made him look so geeky that he was slightly repulsive. Ive made a couple of minor writing revisions as well to help clarify his theory. Overall, I believe these Web versions are artistically slightly superior to the original printed versions.
Technique
Each image in the Web version of Theory of Friendship was created using a hybrid technique. First, I made a traditional pen & ink drawing. This was scanned into digital form. The drawing was then further developed in a computer painting program, using a wireless electronic pen and drawing tablet rather than a mouse. The composition was refined, additional elements introduced, and gray tones and shading added. At every stage of the process, these images were created with Web viewing in mind.
Press Reviews
Heres some of the press response to the original printed version of Radnor Wentworth's Theory of Friendship:
Mini of the Month! Mini-comic number four from San makes it a Grand Slam for this newly emerging cartoonist. Not only does San have a natural understanding of the mini-comic format, and what can be done with it, he also has a wealth of clever ideas to produce, each of them different and all of them thought-provoking. In this mini, the lead character, Radnor Wentworth, is a lonely guy wondering why he has so few friends. Is he too smart? Is he too intense? Just what is it that drives his friends away after three to six months? He leaves home, trying to figure it all out, and goes to a carnival; all the while, incongruously, he is dressed like a medieval knight in armor. (A nice touch that San actually fails to exploit as well as he couldve.) And, at the carnival, Wentworth finds the answer or thinks he does. San continues to produce attractively packaged and enjoyable mini-comics.
Seriously. Youll enjoy his work. His previous minis are River Journey, Psychology Cant Help, and The Hurricane. Comics F/X Magazine San does classy minicomics, and this is no exception. Wentworth is this guy in a suit of armor who has trouble keeping friends, despite his computer programming skills and phenomenal intelligence. He comes to some conclusions about this here, but the self-knowledge doesn't seem to get him far. Factsheet Five Quite clever. Dream interpretations, soul searching, expressive drawings, and even a bit of humor
Cross Woody Allen with Natalie d'Arbeloff, toss in a pinch of Jim Bricker and a dash of Frank Tashlin, and
you won't have really come even close. Good try, though. Amazing Heroes Magazine (referring to four of my titles) |
Peroration
May I stand on my soapbox for a moment? The majority of cartoon stories seem confined to a handful of stereotyped comics categories: musclebound macho fantasies; leering horror shockers; pretentious adolescent angst; and a few other genres.
Even if done well, the very narrowness of the categories reinforces narrow expectations about what cartoon stories are good for. Along with a number of other cartoonists a small minority, unfortunately Im trying to explore a more complex and subtle integration of writing and drawing, and to tell stories that might evoke thought and feeling in serious adults. Unfortunately, because of the (mostly justified) negative stereotypes about comics, the kind of readers who might enjoy these stories may also be among the least likely to look at cartoon stories in the first place. You can help transcend this chicken-and-egg conundrum by telling your friends about these stories. (If you dont have time to send them a real email message, you can use this quick Tell a Friend form.) Thanks. End of commercial.
Reader Response
Many readers sent notes in response to the original printed version of this story. You are welcome to about this Web version, or, for that matter, about anything else. I also provide other contact information. And if I never hear from you... thank you for reading my stories.
Best wishes,
